Blender 2.8 and Substance painter – 3D modeling game assets

Blender 2.8 and Substance painter – 3D modeling game assets

Model , sculpt and optimize a fantasy bow so it’s ready to use in your game and make beautiful render for your portfolio

What you’ll learn

  • 3d modeling
  • sculpting details
  • optimising mesh for video games
  • uv unwrapping
  • baking details from high poly to low poly models
  • texturing the model in substance painter
  • rendering images and turntables and post processing them in blender
  • rendering images and turntables in marmoset ( optional bonus lesson )
  • importing your game ready asset into unreal engine and setting up the materials

Requirements

  • very basic knowledge of blender
  • very basic knowledge of substance painter

Who this course is for:

  • artists who want to get in the game indsutry and want to learn proper workflow of making high quality game ready assets
  • indie game devs who want to learn how to create custom 3d assets for their games

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