Blender 2.8 and Substance painter – 3D modeling game assets
Model , sculpt and optimize a fantasy bow so it’s ready to use in your game and make beautiful render for your portfolio
What you’ll learn
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3d modeling
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sculpting details
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optimising mesh for video games
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uv unwrapping
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baking details from high poly to low poly models
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texturing the model in substance painter
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rendering images and turntables and post processing them in blender
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rendering images and turntables in marmoset ( optional bonus lesson )
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importing your game ready asset into unreal engine and setting up the materials
Requirements
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very basic knowledge of blender
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very basic knowledge of substance painter
Who this course is for:
- artists who want to get in the game indsutry and want to learn proper workflow of making high quality game ready assets
- indie game devs who want to learn how to create custom 3d assets for their games