Blender 2.8 Stylised 3D Game Model Complete Beginners Guide
3D Model a Medieval Cannon with Blender 2.8, Zbrush, Substance Painter & Marmoset Toolbag 3
What you’ll learn
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Using Blender 2.83 and understanding its interface and shortcuts
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Sculpting a stylised 3D game asset in Zbrush
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Substance Painter: explore and have fun with texturing and material creation
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Creating renders and turntables, including a wireframe, in Marmoset Toolbag 3
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Effective problem solving in Blender 2.83
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Following through a complete guide on creating a 3D stylised model of medieval cannon
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Quality assurance and aesthetics maintenance for a stylized art 3D model
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Effective troubleshooting within Zbrush using the zmodeller brush
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Complete guide on marking seams & texture resolutions
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UV mapping and UV unwrapping your model
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Learning how to mark seams on spheres to achieve a good UV unwrap quality
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Importing 3D models from Zbrush into Substance Painter via high- and low-poly suffixes
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Learn how to use the layer based material creation system in Substance Painter
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Creating custom made leather, wood, and metal materials in Substance Painter
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Adding materials to a 3D model using the Substance Painter polygon fill technique
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Learning how to render and light scenes in Marmoset Toolbag 3
Requirements
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To have downloaded Blender 2.8 (available for free)
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Thirst to learn and excitement about 3D modelling
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It is better to have Zbrush, Substance Painter and/or Marmoset Toolbag 3, but you can apply the skills you have learned for the course to Blender within its sculpting, texturing, and rendering functionalities respectively
Who this course is for:
- Beginner 3D modellers eager to learn how to build a 3D stylised art game ready asset of a medieval cannon
- Enthusiasts of Blender 2.83, Substance Painter, Zbrush, and Marmoset Toolbag 3 who want to fast-track their understanding of its new and exciting changes
- Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks