Scene setup and export from 3ds max.
Light and Camera Settings in Twinmotion.
Materials Creation in Twinmotion.
Scene Composition in Twinmotion.
Static and Animated Render in Twinmotion.
Connection between 3ds max and Twinmotion with Datasmith.
Topics: in this course we will study how to create a 20 seconds animation in 4K with a few steps from 3ds max to Twinmotion, in just one hour you will be able to set all the necessary aspects and create an interior animation in just 7 minutes complete with everything you need.
In detail: preparation of the scene in 3dsmax and Vray; export of the scene in Twinmotion; creation of the lighting, framing; creation of all necessary materials and tools, creation of static and animated render.
The course is suitable for users from other programs, the lessons dedicated to 3ds max are the first three, once the file has been exported to fbx, the rest of the course is carried out internally in Twinmotion.
This course is suitable for users who need an excellent result without spending hours and hours of study between settings of material lights and rendering management in this sense Twinmotion is phenomenal, it has a synthesis and path so easy to perform that it will amaze you.
Forget about the settings of the classic render engines, but also forget the render times of the render engines easier to use, because Twinmotion is also this … it is render in real time; it will be very difficult to find speeds of this type in other realities other than the Epic Company which distributes solutions in real time.
Attached to the lessons are available Twinmotion 2020.2 compatible exercise files and higher.
Note: Exercise files are attached to the lesson: “004_Localization” and : “018_Install Datasmith and Export the Scene”
Updates: in the “Direct Link 3ds max and Twinmotion” section you will find 6 new lessons dedicated to file management between 3ds max and twinmotion via the Datasmith links to synchronize the two programs with each other.