Learn to Create a Game-Ready Katana (Blender and Substance)
Learn to use Blender and Substance Painter to create premiere game-ready assets that you can be proud of.
What you’ll learn
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You’ll learn how to model and texture a game-ready asset in Blender 2.8 and Substance Painter
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You’ll learn good practices for managing topology
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You’ll learn how to uv-unwrap
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You’ll learn how to bake texture maps from a highpoly mesh
Requirements
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Some navigational experience with Blender 2.8 is recommended
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You’ll need both Blender 2.8 and Substance Painter
Who this course is for:
- Beginner 3D artists ready to work on game assets
- Game Developers wanting to learn how to create killer 3D game art