Quickly sculpt and design modular playable environment in 3D Coat and Blender
Description
Explore a new pipeline of 3D Coat that allows you to create a modular environment in a matter of days not weeks. It is a great way to do quick look development for playable game levels or 3D concept art.
The course is made of small-length videos 1-2 minutes per tool. It makes it convenient to navigate and study.
Long processes are recorded to timelapses with narration.
A free reference photo pack is included as a bonus. Please, check included PDF in order to download it.
COURSE STRUCTURE:
Part 1 – Introduction
Only a few videos to get you acquainted with the User Interface of 3D Coat.
Part 2 – Foundation Tools
The major tools that will get you started with laying out your buildings.
Part 3 – Additional Tools
Extra tools to expand your abilities for building props and certain construction elements like sewage, cloth, cables, trees, etc.
Part 4 – Building with Stencils
Learn how to work with 3D Coat and 3rd party alphas for super shape generation.
Part 5 – Texturing
Jump into the texturing part and breath in the life into your modular house sections.
Part 6 – Scene Layout in Blender
Time to do the export and layout of the town in Blender.
You’ll get pdfs with useful links to resources and my 3d coat hotkeys.
If you are interested in my background I have a whole youtube channel dedicated to 3D Coat.
For the tutorial support please join my discord invite code: a5TJyRA
Happy watching!
Who this course is for:
- 3D Artists who are interested in quick creation of playable levels for games.
- Concept artists interested in expanding 3D knowledge utilizing versatility and freedom that 3D Coat offers.