Development environment Setup for TypeScript
TypeScript Type System
Conditional and Iterative Control flows of TypeScript program
Functions and Types of Functions in TypeScript
Object Oriented Programming with Objects, Classes and Interfaces in TypeScript
All the related coding examples and notes in TypeScript
Welcome to the TypeScript Programming course
If you are a new to programming or an experienced programmer looking to enhance your knowledge of TypeScript or to learn TypeScript from scratch, you’ve come to the right place. This course is your one-stop-shop for all things related to TypeScript. Here’s what we’ll cover:
- How to set up a development environment for TypeScript.
- Type System of TypeScript.
- Conditionals and Control flow of the programs in TypeScript.
- More advanced types specific to TypeScript.
- Functions in TypeScript.
- Object oriented programming in TypeScript
- And all the related coding examples and notes.
- Generics in TypeScript
Additionally, think of this course as the jumping-off point for your exploration into TypeScript. The coding examples used in this course are improved based on the concepts module by module in each module making it more related and easy to understand the need of the enhanced and the feature.
There are six sections in the course in total.
The first section which is a starter will be helping to understand the need and benefits of TypeScript and also it will help to get hands on with setting up the development environment for the TypeScript projects.
Second section describes in detail the powerful type system of the TypeScript in which we learn to use different data types in TypeScript.
Third section introduces you to the fundamental conditional controls and flow of controls including if else, switch statement, looping etc.
Fourth section explains us some more advanced data types that are specific to TypeScript and enhances the power of programming and we are able to write more robust applications.
Fifth section explains more fun part the different types of functions and different related features to that concepts.
Sixth part gives more advanced knowledge of Object orientation, interfacing, patterns, generics etc.
All these sections contains related code examples and notes etc.