Unity Networking From Scratch for (Unity 5 to Unity 2020)
An Introduction to Unity’s UNET API
What you’ll learn
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Create multiplayer games and connect Unity created applications over a network.
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Understand the different roles played by servers and clients in a network.
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Be able to use remote procedure calls to synchronise player-character states in a networked game.
Requirements
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Before starting this course students should have experience using Unity and writing C# code.
Who this course is for:
- Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.